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Dev Update

04.30.2017 by Devon Nicholson

We now bring stage 1 to a close with the Boss Creature: The Star Destroyer.  A towering foe, and terrible amalgamation of the ensemble that came before it. Equipped Insane strength, cunning, flight, and four times the abilities of it predecessors, it’s not advised you fight this enemy alone. Design and Concept by Kurry Matherne […]

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2PlayerMode

04.27.2017 by Devon Nicholson

2PlayerMode Here’s something a little different. This is probably the most exciting video game jam I’ve heard all day. John Merrik, excellent work! – @kildros

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Dev Update

04.25.2017 by Devon Nicholson

We are nearing completion of a few key items. All of our enemy characters have been completed , only awaiting color. We will continue to show you them for the next few months. Our proof of concept is nearing completion as well and should clear up any mechanical questions anyone has about Ataxia.  It’s an […]

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Dev Update

04.15.2017 by Devon Nicholson

Next on our Monster Showcase we have: The Garma! The Garma is a bull/stegosaurus hybrid. It’s size  and protective armoring makes it a difficult enemy defeat. Once it has marked an enemy it will attack with a relentless barge of charging, maiming, and trampling attacks to ravage opponents. Only through a combined effort will you […]

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Dev Update

04.08.2017 by Devon Nicholson

Continuing with our weekly monster showcase! Each week we will highlight a member of “The Ensemble” a polymorphic species, able to change their form to best suit their environment. Here is “The Devour”. The Devour is a wolf/ram hybrid that utilizes ambush and ganking tactics to catch victims by surprise. It uses its teeth and […]

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Work in Progress

04.04.2017 by Devon Nicholson

Work in Progress ​Here’s a blast from the past! A WIP of our old intro for Ataxia animated by Lu Divinci and Narrated by Farrar Hudkins. 

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Dev Update

04.01.2017 by Devon Nicholson

Continuing with our weekly monster showcase! Each week we will highlight a member of “The Ensemble” a polymorphic species, able to change their form to best suit their environment. Here is the “Screech” The screech is a translucent bat like creature that paralyzes victims with their ultra sonic sreeching which gave rise to its name. […]

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Dev Update

03.25.2017 by Devon Nicholson

We’re back !! Starting out with our weekly monster showcase! Each week we will highlight a member of “The Ensemble” a polymorphic species, able to change their form to best suit their environment. Here is “Misfit” A gremlin variant known for its devious and aggressive attack patterns. When engaged a Misfit will slash and swipe with its retractable […]

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Update

03.01.2017 by Devon Nicholson

Just a reminder that we’re still working on Ataxia. I am happy to say that we’ve just completed another section of enemies and we are down to only one world’s worth of monsters remaining! We are super excited because it means we can finally start showing you some more game design content that we’ve kept […]

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Dev Update

01.27.2017 by Devon Nicholson

FEATURED ARTIST: Saskia Gutekunst Our #FeaturedArtistFriday guest is once again, Saskia Gutekunst. Here is her take on Ataxia’s power house Xara! You can see more of Saskia’s work here.— > https://t.co/yEKwbHhVAL For more about Ataxia visit or website If you’d like us to commission you or you want to submit art for our Featured Artist […]

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