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Yearly Archives: 2017

Update

08.23.2017 by Devon Nicholson

It has been a long time without updates but I am happy to say the redesign of the main cast is finally nearing completion. We have some orthographics but we want to debut them to you all properly. Please stay tuned. We will be making some changes to the blog as well.  – @kildros

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Dev Update

06.11.2017 by Devon Nicholson

kildros: Here’s a little something I’m working on for my indie game. @officialataxia I want to really create a solid RPG sound for it and I hope to one day bring this kind of element to the forefront. I am not much of a pianist but I put in a lot of time of practicing […]

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Dev Update

05.14.2017 by Devon Nicholson

HAPPY MOTHER’S DAY from the mother of all mothers, Aurora Design by Design and Concept by Kurry Matherne JrIllustration by Agu Munkey

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Dev Update

05.07.2017 by Devon Nicholson

Paro-D: Unlike what its name might suggest it is no laughing matter. This machine, over trial and error, has managed to form itself into an efficient killing machine. Combing the likeness and abilities of foes it has encountered it is truly a force to be reckoned with. Speed, ranger, durability, and calculated aggression the Paro-D […]

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Dev Update

by Devon Nicholson

Next up we have Johnny # 1. These unassuming floating pods roam the streets much like security guards. Their lenses are equipped with hyper reactive sensors that can pick up the slightest movement. These bots however are not patrolling to uphold the law of the land. They are looking for any signs of organic life […]

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Dev Update

05.04.2017 by Devon Nicholson

Now we take you to stage two: Trachsys – a bustling city that stands as a testament to the limitless nature of innovation and the advancement of modern technology. Here we have Prax.Prax can be found carefully navigating through the jungles of wire and piping found in the Trachsys lower city. It weaves webs that […]

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Dev Update

04.30.2017 by Devon Nicholson

We now bring stage 1 to a close with the Boss Creature: The Star Destroyer.  A towering foe, and terrible amalgamation of the ensemble that came before it. Equipped Insane strength, cunning, flight, and four times the abilities of it predecessors, it’s not advised you fight this enemy alone. Design and Concept by Kurry Matherne […]

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2PlayerMode

04.27.2017 by Devon Nicholson

2PlayerMode Here’s something a little different. This is probably the most exciting video game jam I’ve heard all day. John Merrik, excellent work! – @kildros

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Dev Update

04.25.2017 by Devon Nicholson

We are nearing completion of a few key items. All of our enemy characters have been completed , only awaiting color. We will continue to show you them for the next few months. Our proof of concept is nearing completion as well and should clear up any mechanical questions anyone has about Ataxia.  It’s an […]

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Dev Update

04.15.2017 by Devon Nicholson

Next on our Monster Showcase we have: The Garma! The Garma is a bull/stegosaurus hybrid. It’s size  and protective armoring makes it a difficult enemy defeat. Once it has marked an enemy it will attack with a relentless barge of charging, maiming, and trampling attacks to ravage opponents. Only through a combined effort will you […]

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